Simple NUGS
PLA4Y is built from small interchangeable blocks called NUGS, which means Neat Usable Game Systems. Use the systems you need, ignore the ones you do not, and keep your project clean.
Platformer Logic Assembled 4 You
Modular platformer building blocks for Unreal Engine 5.7.
PLA4Y is built around NUGS, short for Neat Usable Game Systems. Each NUG is a small focused gameplay system, such as interaction, collectibles, health, doors, UI, power-ups, or mascot logic. Use one, combine several, or expand them into a full platformer toolkit.
Rebuilding the same core mechanics over and over is a waste of time. PLA4Y gives developers a cleaner starting point, with modular NUGS that can be swapped, expanded, or ignored depending on the project.
PLA4Y is built from small interchangeable blocks called NUGS, which means Neat Usable Game Systems. Use the systems you need, ignore the ones you do not, and keep your project clean.
NUGS are designed to connect into a gameplay skeleton. Doors can read collectibles, UI can read health, and systems can talk without duct taping ten random Blueprints together.
PLA4Y handles repeat setup work so you can spend more time on polish, style, level ideas, and making the game feel like your own.
Neat Usable Game Systems
Each NUG is a reusable gameplay system. Pick one below to view its setup notes, Blueprint workflow, screenshots, known issues, and implementation details.
NUG Selector
Interaction NUG
Detect interactable actors, show player prompts, and trigger interface-based gameplay logic.
Open NUG docsCollectible NUG
Data-driven pickups, wallet values, and collectible tracking for collectathon-style projects.
Open NUG docsDoor NUG
Reusable unlock logic for doors, gates, jars, rocks, rewards, and progression checks.
Open NUG docsHealth NUG
Damage, healing, lives, death checks, health states, and UI feedback hooks.
Open NUG docsMascot NUG
A companion actor that follows the player, reacts to state, and supports platformer feedback.
Open NUG docsPower-Up NUG
Temporary power-ups, ability states, timers, action-based checks, and expandable effects.
Open NUG docsUI NUG
HUD widgets, prompts, requirement feedback, display hooks, and player-facing information.
Open NUG docs